To begin with, theyre lands that, with proper deck construction, function as any color of mana in our deck, like Evolving Wilds, except that they usually function as any two colors in our deck, and they dont have to enter the battlefield tapped
While an adventurer card is on the battlefield, just ignore the Adventure and all its text
Granted, its technically a one drop, but to make use of it, you will need to sink mana into it
1Cabaretti Courtyard
The problem with Battle of Wits is that when you consider you will need 200 cards in your deck once it hits the battlefield and that it might take several (or many) turns to get Battle of Wits on the battlefield, you will need to play somewhere around 240 cards to make Battle of Wits work, which means you're increasing your deck size by 300%, which in turn leads to a massive drop in consistency, to the point where Battle of Wits simply isn't worth the cost in competitive decks
It features the original art by Sandra Everingham and the unique Alpha typesetting